Z-Man

Designed by Christian Leonhard and Jason Matthews

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.

In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.

As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both

CHANGES TO SECOND PRINTING

1) Tricky Dick: The text: "No rest cubes are gained for the retrieved card." was added to the end.
2) New Nixon: Debate icon was changed from Civil Rights to Economy.
3) Henry Luce: "any region" was changed to "any single region".

The board got the enlarged electoral values

The rules got:

updated cover 2nd edition tag
all board shots showing electoral values

Pages:
4) reference to "Get Out The Vote" phase removed, bracketed text removed from Support Checks paragraph.
13) Gathering Momentum section revised to deal with possible ineligible cards for Campaign Strategy
14) "two or more cards" replaces "two cards"
15) instruction to discard Debate Event cards (under Debate Events) removed
16) "Each player may resolve their cards in any order desired." added to Campaign Strategy section
17) Unpledged Electors section reworded, correct Nixon's Pledge illustration added

20 more cubes were added to the game.

 

GAME BOARD - 2nd printing

Contents: 1 Game board, 108 cards, 170 wooden support cubes, 2 Candidate pawns, 50 State seals, 12 Momentum markers, 8 Endorement markers, 3 Issues marker, 2 wooden Turn/Phase cubes
No. of players: 2
Ages: 12+
Playing time: 90 minutes
Price: $49.99
Stock code: ZMG 7019

SAMPLE CARDS

 

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