Designed
by Friedemann de Pedro
World War 2 air combat game depicting the nighttime air raids of
British bombers hitting German cities.
As the head of the British Bomber Command, you plan the attacks
on Germany in order to undermine the morale of the civilian population.
Or as a General of the German Air Force (Luftwaffe), you defend
using your ace squadrons and organizing an effective civil defense.
The gameboard enables you to set up countless variations of these
historic events. You play as many nights as you wish - each night
takes 30-45 minutes to resolve.
Immerse yourself in the strategic and tactical thinking needed
to survive in those dark times.
Gameplay allows for easy entry into the action with some advanced
rules for the hearty wargamer. The game rules include weather conditions,
full moon/new moon bonuses and penalties, clouds and thunderclouds,
fog, flak, searchlights, balloon barriers, target markers, and much
more.
The British player secretly plots the course of the bomber while
the Mosquito acts as escort or decoy. The German player tries to
figure out where the bomber is going, making sure to efficiently
use the fuel to get as many hits on the bomber as possible.
DUEL IN THE CARK BIG BAG OF EXPANSIONS (SOLD
OUT)
Contents include:
1 British searchlight (ground defense object)
1 British 3.7-Inch QF (ground defense object)
2 Railroad Flak 12.8 cm (ground defense object)
1 Skilled Gun crew (special medals)
1 Acoustic Mirror (ground defense object)
1 Quad Flak 2 cm (ground defense object)
1 Ju88 “night fighter” (new plan with fuel gauge and
observer badge)
1 3-5 player variant
1 The Walls Have Ears (includes target city tokens)
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OTHER EXPANSIONS AVAILABE IN QUANTITY: Quad Flak/Acoustic
Mirror and the Railroad Flak ground defense
objects. The Quad Flak and Acoustic Mirror are on the same tile:
the red side is the Quad Flak and the gray side the Mirror. The
Railroad Flak is a separate tile. You may order them from our online
store (they are not available through distribution at this time).
Price: 3 tiles for $5 (includes shipping). You
may order any combination of tiles but always keep it to a multiple
of 3. (For example, you can order 2 QF/Mirrors and 1 RR Flak or
3 RR Flak, etc.)
The rules for each are as follows:
QUAD FLAK: replaces any ground defense object.
If the Mosquito, flies into the hex with a Quad Flak at low altitude
the German player is awarded 2 VP.
ACOUSTIC MIRROR: replaces any ground defense object.
This mirror has two abilities. 1) no medals may be used to put a
flak or searchlight in the same hex as a mirror out of action and;
2) In a target city, the mirror provides advanced warning of incoming
bombers and therefore gives Great Britain a -1 VP to the bombing
run.
RAILROAD FLAK: replaces any ground defense object.
It acts just like regular flak except it can move one hex before
being set to fire on the bomber.
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Contents: 6 planes, 15+ clouds, 3 thunderstorms,
4 fog elements, 40+ cards (compass and weather set up), 1 wind gauge,
40 ground defense object tiles, 4 fuel gauges, 25+ plastic stands,
4 wood cylinders, 1 large board, 2 VP reference charts, 7 bomb/target
marker counters, 6+ medals, MW50 counter, rules with full color
examples.
No. of players: 2
Ages: 10+
Playing time: 30-45 minutes per night
Price: $49.99
Stock code: ZMG 7016
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