Designed
by Tobias Stapelfeldt and Peter Eggert
Neuland lies undeveloped with only a few hunters and woodcutters
living there. Players compete to build up a new civilization in
which 15 properties promise prosperity and progress, including the
Abbey, Guild House, Town Hall, and Stronghold. Who will achieve
the chains of production necessary to claim each cultural building?
Players must evaluate how much to do each turn since the fewer actions
they take, the more they can achieve the next turn. When should
you make your big move so you can claim that cultural advance with
your coat of arms? The first to place all of their coat of arms
wins the game.
Players place workers to produce raw material that must be used
to produce more refined material. These materials help you build
different facilities to produce even more materials. The uniqueness
of the actions is that you can do as much as you want as long as
you don't pass the time marker. The time marker moves to the nextp
layer piece: which could be you dpeending on how many actions you
take. So one must consider doing a small number of actions in order
to go more often or take a long turn to do everything you may want.
IN GAME SHOT

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Contents: 10 Hexagon boards (9 are double
hexes), 1 Timeline board, 2 building repository boards, 4 player
boards, 32 wooden workers, 1 Time marker, 1 cloth bag, 72 coat of
arms tiles, 57 building tiles, 4 wheelbarrow tiles, 21 mineral tokens,
4 wood tokens, 4 food tokens, 4 metal tokens, rules.
No. of players: 2-4
Ages: 12+
Playing time: 90-120 minutes
Price: $59.99
Stock code: ZMG 7025
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