Written
by Cynthia Celeste Miller and Eddy Webb
“… as a not-unforeseen result of the Pax Corpus Treaty
of 2012, most governments are now controlled, openly or clandestinely,
by the United Corporate Council.
The UCC, a union of huge multinational cartels that evolved from
the old military-industrial complex, promised peace to a world still
reeling from the limited nuclear exchange now known as the 13 Hour
War. The Treaty outlawed open warfare, restricted weapons research,
made mandatory military service illegal, and limited the possession
of nuclear weapons to those of a defensive nature. To a global community
that had just lost 30 million citizens, the Treaty seemed heaven-sent.
It was approved unanimously by the United Nations in its last official
session.
Hailed as the manifesto of a new Golden Age, the Treaty was in
fact the catalyst for the ultimate corporate takeover. To solve
the problem of who would enforce the Treaty, the “politically
unbiased” UCC “volunteered” several of its major
weapons conglomerates to organize their own legal mercenary army
as a peace-keeping force. Acceptance of this paramilitary group
paved the way for a massive transfer of political, economic and
military power from government to the private sector.
This snowballed into the current state of worldwide anarchy, where
all-out war is virtually impossible, but political assassination,
economic blackmail and corporate guerrilla warfare are everyday
occurrences.
Each major Corp has its own mercenary army, plus technologically-enhanced
operatives (via bionics, battlesuits, bioengineering, etc.). These
agents are used constantly in covert action against uncooperative
nations and competitive companies. There is constant competition
between Corps and governments to overcome their “Merc-Gaps.”
Only these feuds and power struggles keep the UCC from gaining total
control of the world’s economy. The Cold War has been revived,
but the combatants are now divided by profit concerns much more
concrete than the Iron Curtain ever was.”
--Excerpt from the President’s Commission on World Affair
Reports, 5/12/2020
Based on the comicbook series from Marvel’s Epic imprint,
this new role-playing game brings all the action, adventure, and
intrigue right to your gaming table! Tomorrow Knights utilizes a
fast yet innovative game system that stays true to the darkly cinematic
setting at every turn. The rulebook also features extensive information
about the TKs Universe, from the events that shook the world to
the technology used by the Corps. It’s all here! Plus, you’ll
find loads of fantastic art by Roy Richardson and Rod Whigham…
some of which has never been published before!
So, join us in the adventure of a lifetime and remember: chivalry
lives… for a price!
Contents: 128 pages
Price: $19.95
Stock code: ZMG 6051
ISBN: 1-931748-36-5
ART GALLERY
Tomorrow Knights copyright and trademarked ©2004-2005 by Roy
Richardson and Rod Whigham, produced under license by Z-Man Games
and Spectrum Games. All other materials are copyright ©2004-2005
Z-Man Games/Spectrum Games unless stated otherwise.
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