Mice & Mystics: Heart of Glorm
Continue the story of Prince Collin, Maginos, Tilda, Nez, Filch, and Lily, in this new storybook that picks up right after the first adventure!
Heart of Glorm is an expansions, Mice and Mystics is required to enjoy this game.
What's in the box
- 1 six-chapter storybook
- 2 figures
- 13 search cards
- 9 ability cards
- 13 initiative cards
- 1 Neré character card
- 9 encounter cards
- 6 cheese tokens
- 1 clockwork mortar token
- 4 pet slug tokens
- 4 on fire markers
- 6 potion ingredient markers
- 1 pack rat peddler token
- 4 skulker rat tokens
- 1 Fireproof achievement token
- 1 Marksman achievement token
A New Storybook for Mice and Mystics
The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, the Mice and Mystics base game, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch, and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! Joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Evil Stirs Within the Castle
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends, forever changing the course of history for the mouse-town of Barksburg.
Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love’s arrow along the thumb,
Ne’er mind life’s sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.